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Codex: Tresis


Welcome to the Codex! Every Friday, we will focus on one topic from one of the upcoming books, or one of the books that have been published. The Codex will review what is commonly known about that topic in the world, even if just at a scholarly level. There will still be mysteries, but if you are interested in learning more about something you read in the book or in another blog post, the Codex is the way to go.


When the Trienorn fell asleep in the deepest regions of Seminell, the Kingdom of Dreams, the Ledhrorn soon realized they did not look forward to the awakening of their erstwhile masters; as long as the Trienorn slept, the Ledhrorn were masters of their own fates - or so they thought at the time.


During the so-called Interregnum, they and their cults endeavored to collect all the ancient texts they could find, all historical accounts, and all that bore clues to the existence of the Trienorn and their fate; when this was done, the Ledhrorn destroyed most of this knowledge. Whatever they could not or did not want to destroy - a large treasure trove of knowledge, even though only a fraction of the original - was hidden by the Ledhrorn in an artificial Netherwhere named Tresis. There, the Ledhrorn also hid the Horn of Awakening, the only tool capable of awakening the Trienorn from their slumber.


Then, the Ledhrorn placed sorceries around Tresis, so that no mortal could reach that ancient knoweldge, and discover the existence or the location of the slumbering Trienorn. After sealing the Netherwhere, the Ledhrorn hurled it onto an orbit which made it accessible to the Twin Worlds only once every ten thousand years.


The Ledhrorn knew that, in a millennium or two, they would succeed in eradicating knowledge of the existence of the Trienorn from the mortal world; this way, even upon the return of Tresis, no mortal would know what secret knowledge it contained. Due to its nature, however, Tresis bloomed throughout the millennia into a library of all knowledge, potentially even restoring works of knowledge long since lost in the Twin Worlds.


Only one path was created to access Tresis: the Path of Carmad, a cosmological and metaphysical path arranged along seven consecutive Wandering Planes - including Tresis - which would only be aligned with each other at the moment Tresis was accessible from the Twin Worlds. And after the Ledhrorn set it adrift, Tresis remained inviolate for ten thousand years, until the arrival of the Worm That Walks and the wyldervay, during the last gasps of the War of Saints...

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